Final Fantasy VIII walkthrough and strategy guide including side quests, Limit Breaks, Guardian Forces, magic juntioning tips and Triple Triad cards game guide. I’m looking for a written guide dedicated to a % run(all gf, cards, limit breaks, items, etc). I’m already aware of speed runs on youtube but. Full game walkthrough with focus on picking up all steam achievements for the game.
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If you need to, play some cards against players who play the cards to win some. Approach the communications tower door.
Once you arrive back at Balamb Garden, Quistis pulls out yet another tutorial, this time about GF levels and abilities. If it says the Random rule has been abolished in the region, cheer, and run back to the hotel to save your game.
Rest in your bed until the current CC Group King makes an appearance. Respond with “Felt good” when Cid asks.
Spot the UFO over near the western part of the desert. Remember, your group should consist of Squall, Quistis, and Selphie. There are 2 players at the main gate.
Remember to save Breaks, Scans, and Cures, Hastes, etc. Walk up and to the right to get to the next screen. Once on the vessel, walkthroguh given the option, do not speak with Quistis, but choose to “Do Nothing” instead.
This is the layout of the 1st floor of the school. The guy on the far right “in the back” is Trepe Groupie 1, a.
Ride two stops to Caraway Mansion. Then return to the lake. Challenge Martine to win back the Ifrit card! A dramatic scene of a duel follows in stark contrast Choose “I guess Wallkthrough ride the chocobo outta here.
Enter the building on the right. Pull yourself up when they do, then drop back down and finish the job. Challenge her and win. Keep following Quistis down the path.
Exit upward and find the sleeping “princess” in bed in the room to your left. Follow the road to the coast and enter the town of Dollet. Enjoy some more dialogue. This marks the start of disc 1 of the game. The following fight may result in Game Over and require you to make another attempt. Then go through the door on the bottom left of the room.
Examine the armor on the first floor of the mansion for a brief scene. Have Zell and Seifer draw Cures each. Speak with Artisan several times until he starts repeating himself.
Table of Contents
Salkthrough talk to him again. On the bridge outside the elevator on the second floor, you find CC Group Spade. Hopefully in the aftermath, your seed rank increases. Once you have got Selphie Tilmitt in your party and the first Timber Maniacscome back to the Balamb Garden Network and a new option will come available: You are told by garden faculty that the garden master wants to see you.
It’s time to clean this place up. Exit up again, and see Rinoa’s bed is now folded into a couch. Return to the Elder’s house and speak with him again.
Go and talk to Quistis who is surrounded by a group of students. Challenge them and win.